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1 //
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2 // GameToolbar.swift
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3 // GeoQuiz
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4 //
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5 // Created by Dennis Concepción Martín on 18/9/22.
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6 //
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7
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8 import SwiftUI
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9
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3
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10 struct GameToolbar<T: Game>: View {
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11 @ObservedObject var game: T
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12
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13 var color: Color
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14
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15 var body: some View {
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16 HStack(spacing: 0) {
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17 Group {
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18 Button {
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4
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19 game.showingExitGameAlert = true
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20 } label: {
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21 Image(systemName: "multiply")
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6
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22 .font(.headline)
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23 .foregroundColor(color)
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24 .padding(10)
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25 .background(
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26 Circle()
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27 .foregroundStyle(.ultraThickMaterial)
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28 )
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29 }
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30 }
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31 .font(.headline)
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32 .frame(maxWidth: .infinity, alignment: .leading)
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33
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34 Group {
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7
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35 Text("\(game.userScore)")
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36 .font(.title.bold())
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37 .foregroundColor(color)
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38 .padding()
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39 .background(
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40 Group {
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41 if game.userScore < 1000 {
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42 Circle()
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43 } else {
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44 Capsule()
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45 }
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46 }
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47 .foregroundStyle(.ultraThickMaterial)
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48 )
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49 }
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50 .font(.title2)
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51 .scaleEffect(game.scoreScaleAmount)
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52 .frame(maxWidth: .infinity, alignment: .center)
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53
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54 Group {
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55 HStack {
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56 Image(systemName: "heart.fill")
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57 Text("\(game.userLives)")
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58 }
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59 .font(.headline)
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60 .foregroundColor(color)
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61 .padding(10)
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62 .background(
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63 Capsule()
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64 .foregroundStyle(.ultraThickMaterial)
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65 )
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66 .scaleEffect(game.livesScaleAmount)
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67 }
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68 .font(.headline)
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69 .frame(maxWidth: .infinity, alignment: .trailing)
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70 }
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71 }
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72 }
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73
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74 struct GameToolbar_Previews: PreviewProvider {
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75 static var previews: some View {
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76 ZStack {
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77 LinearGradient(gradient: .main, startPoint: .top, endPoint: .bottom)
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78 .ignoresSafeArea()
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79
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80 GeometryReader { geo in
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81 VStack {
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82 GameToolbar(game: CountryGame(), color: .mayaBlue)
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83
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84 Spacer()
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85 }
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86 .padding()
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87 }
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88 }
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89 }
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90 }
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